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Overview
About LPC Coding
Header Files
The Problem Sets

Rooms
Normal Rooms
Monster Rooms
Search Rooms
Exit Rooms
Door Rooms

Monsters
Normal Monster
Random/Emote Monster
Patrol/Talking Monster
Skills/Interactive Monster

Armour
A Vest
A Ring
Cursed Armour

Weapons
Normal Staff
Two Handed Sword
Special Attack Weapon
Cursed Weapon
Talkin Weapon

Lights
A Match
A Torch
A Lantern

Bags
A Normal Bag
A Backpack (wearable)
An Expanding Bag

Misc Objects
A Leaf
A Sea Shell
A Key
A Snowball

// Petrarch #include <std.h> inherit ARMOUR; void create() { ::create(); set_name("vest"); set_short("a leather vest"); set_long("The vest is made from a rather ridged leather, making " "it appear as rather good protection."); set_id(({"vest", "leather vest", "ridged leather", "ridged leather vest"})); set_ac(8); // Armour class of armour set_mass(12); set_value(150); set_type("armour"); // Read help files for legal types set_limbs(({"torso", "left arm", "right arm"})); set_material(({"leather"})); set_size(9000); }


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