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Overview
About LPC Coding
Header Files
The Problem Sets

Rooms
Normal Rooms
Monster Rooms
Search Rooms
Exit Rooms
Door Rooms

Monsters
Normal Monster
Random/Emote Monster
Patrol/Talking Monster
Skills/Interactive Monster

Armour
A Vest
A Ring
Cursed Armour

Weapons
Normal Staff
Two Handed Sword
Special Attack Weapon
Cursed Weapon
Talkin Weapon

Lights
A Match
A Torch
A Lantern

Bags
A Normal Bag
A Backpack (wearable)
An Expanding Bag

Misc Objects
A Leaf
A Sea Shell
A Key
A Snowball

// Petrarch #include <std.h> inherit LIGHT; void create() { light::create(); set_name("torch"); set_id( ({ "torch", "old torch", "wooden torch" }) ); set_adjectives( ({ "old", "an", "wooden" }) ); set_short("an old, wooden torch"); set_long("An old wooden stick treated with something fireproof. " "A cloth at the tip is where fuel is kept to allow the torch to " "burn in the darkest of night." ); set_light(2, "light", "extinguish"); set_fire(1); set_fuel_required(1); set_fuel(3000); set_source_required(1); set_mass(2); set_value(60); set_burnt_value(10); set_type("blunt"); set_wc(2); set_ac(1); set_material(({"wood","organic"})); }


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