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Overview
About LPC Coding
Header Files
The Problem Sets

Rooms
Normal Rooms
Monster Rooms
Search Rooms
Exit Rooms
Door Rooms

Monsters
Normal Monster
Random/Emote Monster
Patrol/Talking Monster
Skills/Interactive Monster

Armour
A Vest
A Ring
Cursed Armour

Weapons
Normal Staff
Two Handed Sword
Special Attack Weapon
Cursed Weapon
Talkin Weapon

Lights
A Match
A Torch
A Lantern

Bags
A Normal Bag
A Backpack (wearable)
An Expanding Bag

Misc Objects
A Leaf
A Sea Shell
A Key
A Snowball

// Petrarch // a walking monster, he will move once every 20 heart beats, on average // he also does random emotes #include <std.h> inherit MONSTER; void create() { ::create(); set_name("gnome"); set_short("a gnome is here exploring the forest"); set_long("The gnome appears to be exploring the forest. He could be " "searching for something the way he is carrying about."); set_id(({"gnome", "explorer"})); set_level(10); set_race("gnome"); set_body_type("human"); set_gender("male"); set_moving(1); set_speed(20); set_emotes(10, // He will emote this line once every 10 heart beats ({"The gnome searchs around the forest.", "The gnome appears lost.", "The gnome looks sad.", }), 0); // 0 means outof battle, 1 means in battle }


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