This file includes a few lists of things I plan to do in the future releases and will give some of you an idea of where development still needs to be done, or where I plan on taking future releases of the lib. For those using the current release you will see where there are some holes you may wish to plug. ---------------------------------------------------------------------- TODO - create smell and listen commands - create banks - move get_living_contents() and get_nonliving_contents() from container.c to room.c - create similar get_living_contents() and get_nonliving_contents() for storage containers in the case they will be used. - create a bag.c inheritable - create autoload system - update death - currently: death moves user to setter - TODO: make death penalties, etc - remember combat... currently, leave and reenter room stops combat - create day/night and put eyesight into use