NOTE: If you have downloaded a mudlib version above 0.7 this information
really isn't useful, but you may find some answers here to things not yet
complete.  This file is really intended for those who downloaded the
earlier releases and are wondering what some of the uncompleted things in
the lib were designed to do.

Merentha Lib v0.4 - v1.1 Features and Oddities

Starting with release 0.5 many daemons were built which determine how the 
MUD works on a fundamental basis.  These are listed below and explained 
briefly.  In most cases changes can be made by modifying the daemon 
needed.  In earlier versions lots of information was stored in daemons and 
not used as it was planned for future versions.  This file is intended to 
explain some of those occurances.

STATS (STAT_D) /daemon/stats.c
v0.5 rarely used this daemon.  Stats are increased with constant use in 
the Merentha Lib.  So a person who casts lots of spells will have their 
wisdom and intelligence grow, while a warrior will have his strengths and 
consitiution grow.  This was not yet developed in v0.5 and as such can be 
removed with minor changes to the living.c inheritable of that version.

SKILLS (SKILL_D) /daemon/skills.c
v0.5 used this daemon only at character creation and when a class was 
selected.  Not until combat was added in later versions was the skill 
daemon used to calculate the costs of skills.

RACES (RACE_D) /daemon/race.c
The race daemon uses files in /cfg/races/ to add races to the lib.  Player 
races and monster races are kept seperate only for human clarity.  All 
races could go in the same file.  In fact there is nothing stopping you 
from making any race in the daemon a player race.  Player races are 
defined in the /domains/Cabeiri/setter.c file.
Races also have information like eyesight, mass, height.  This information 
is ment to be used as armour/combat information in later releases.

LIMBS (RACE_D) /daemon/race.c
Limbs play only a tiny role in the lib.  They are intended for armour 
purposes.  If a piece of armour requires certain limbs which you do not 
have it will not allow you to wear that armour.  Limb combat was never
intended to be a feature with the Merentha Lib.

