Merentha
Come code with us
Come code with us
The adventure begins

Merentha Website
Overview
About LPC Coding
Header Files
The Problem Sets

Rooms
Normal Rooms
Monster Rooms
Search Rooms
Exit Rooms
Door Rooms

Monsters
Normal Monster
Random/Emote Monster
Patrol/Talking Monster
Skills/Interactive Monster

Armour
A Vest
A Ring
Cursed Armour

Weapons
Normal Staff
Two Handed Sword
Special Attack Weapon
Cursed Weapon
Talkin Weapon

Lights
A Match
A Torch
A Lantern

Bags
A Normal Bag
A Backpack (wearable)
An Expanding Bag

Misc Objects
A Leaf
A Sea Shell
A Key
A Snowball

// Petrarch #include <std.h> inherit OBJECT; void create() { ::create(); set_name("shell"); set_short("a large sea shell"); set_long("The sea shell is nearly a foot long wide. Ever wonder if it " "is true that if you put the shell to your ear and listen to can " "hear the ocean?"); set_id(({"shell", "sea shell"})); set_mass(2); set_value(90); set_material(({"bone","organic"})); } void init() { ::init(); add_action("cmd_listen", "listen"); } int cmd_listen(string str) { if(!present(this_object(), this_player())) return 0; if(!str) return notify_fail("Listen to what?\n"); if(str!="to sheall" && str!="sea shell") return notify_fail("You cannot listen to that.\n"); message("info", this_player()->query_cap_name()+" places the sea shell " "against "+this_player()->query_possessive()+" and listens.", environment(this_player()), this_player()); if(random(2)) message("info", "You hear nothing, cheap piece of junk.", this_player()); else message("info", "Yup, you hear the ocean.", this_player()); return 1; }


Merentha
It's your creation
Merentha Entertainment
© Copyright 1998-2002
Merentha Entertainment
All rights reserved.