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Merentha Website
Overview
About LPC Coding
Header Files
The Problem Sets

Rooms
Normal Rooms
Monster Rooms
Search Rooms
Exit Rooms
Door Rooms

Monsters
Normal Monster
Random/Emote Monster
Patrol/Talking Monster
Skills/Interactive Monster

Armour
A Vest
A Ring
Cursed Armour

Weapons
Normal Staff
Two Handed Sword
Special Attack Weapon
Cursed Weapon
Talkin Weapon

Lights
A Match
A Torch
A Lantern

Bags
A Normal Bag
A Backpack (wearable)
An Expanding Bag

Misc Objects
A Leaf
A Sea Shell
A Key
A Snowball

// Petrarch #include <std.h> #define FREEZER "/domains/Praxis/freezer" inherit OBJECT; void init() { ::init(); add_action("throw", "throw"); } void create() { ::create(); set_short("a snowball"); set_name("a snowball"); set_id(({"snowball"})); set_long("This snowball is made from tightly packed snow. " "You can throw it fellow adventurers if you wish."); set_weight(1); set_value(0); set_material(({"water","snow","ice","liquid"})); } int throw(string str) { string person; object ob; if(!str) return notify_fail("Throw snowball at who?\n"); if(!sscanf(str, "snowball at %s", person)) return notify_fail("Throw snowball at who?\n"); if(!present(this_object(), this_player())) return notify_fail("You arn't holding the snowball.\n"); ob=find_living(person); if(!ob) return notify_fail("Throw snowball at who?\n"); message("info", "You throw your snowball at "+ capitalize(person)+".", this_player()); tell_room(environment(this_player()), this_player()->query_cap_name()+ " throws "+this_player()->query_possessive()+" snowball at "+ capitalize(person)+".", ({this_player(), ob})); this_object()->move(FREEZER); call_out("hit", 3, ob, this_player()); return 1; } void hit(object ob, object tp) { int i; if(!tp || !ob) return; i=random(20); if(i<3) { message("info", "You miss "+ob->query_cap_name()+" by a mile.", tp); message("info", "A snowball just wizzes by your ear.", ob); tell_room(environment(ob), "A snowball comes flying in the room.", ({tp, ob})); this_object()->move(environment(ob)); return; } message("info", "You hit "+ob->query_cap_name()+" in the back of the head.", tp); message("info", "A snowball nails you in the head.", ob); tell_room(environment(ob), "A snowball wizzes into the room and hits "+ ob->query_cap_name()+" in the back of the head.", ({tp, ob})); this_object()->move(ob); return; }


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