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Overview
About LPC Coding
Header Files
The Problem Sets

Rooms
Normal Rooms
Monster Rooms
Search Rooms
Exit Rooms
Door Rooms

Monsters
Normal Monster
Random/Emote Monster
Patrol/Talking Monster
Skills/Interactive Monster

Armour
A Vest
A Ring
Cursed Armour

Weapons
Normal Staff
Two Handed Sword
Special Attack Weapon
Cursed Weapon
Talkin Weapon

Lights
A Match
A Torch
A Lantern

Bags
A Normal Bag
A Backpack (wearable)
An Expanding Bag

Misc Objects
A Leaf
A Sea Shell
A Key
A Snowball

// by Petrarch // Forest room, file=f_room2.c #include <std.h> inherit ROOM; void create() { ::create(); set_short("lost in a forest"); set_day_long("This section of the forest is overgrown with tall " "trees that stretch to the sky. They block out almost " "all sunlight from above making it rather dark as well " "as drop the occassional leaf to the ground."); set_night_long("The forest is nearly completely dark. Any light " "from the moons or stars is completely blocked out from " "the tall overhanging trees."); set_items(([ "forest" : "The forest is thich with trees.", "sky" : "The sky can barely be seen though the tall trees.", "ground" : "The ground is littered with leaves and twigs from " "the tree braches above.", ({"leaves", "leaf", "twig", "twigs", "brach", "bracnches"}): "Leaves and twigs litter the ground.", ({"tree", "trees"}) : "The trees stretch high into the sky.", ])); set_properties(([ "light" : 1, "night light" : 0, ])); set_exits(([ "south" : "/realms/petrarch/forest/f_room3.c", "north" : "/realms/petrarch/forest/f_room1.c", ])); }


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