CONNECT & PLAY
- Introduction
- MUD Intro FAQ
- Merentha FAQ
- Merentha Law and Rules
- About Merentha
- Players
- Who's Online
- Player Directory
- Player RL Pictures
- Character Sketches
- Player Web Links
- Artwork and Banners
- The Creators
- Abilities
- Fighter/Rogue Skills
- Magical and Faith Spells
- Songs
- Organizations
- Races of Merentha
- Classes in Merentha
- Kingdoms of Cardania
- Guilds of the Land
- Misc
- Maps of the Lands
- Quests and Deeds
- Special Events
- Tales, Stories and Folklore
- Announcements
- Links and Affiliates
- Coding
- Descarte's Textbooks
- Petrarch's Tutorial
- Merentha MUDlib
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Merentha's Guilds
Guilds are collections of like minded people who have sought to join forces. As a guild member you get a guild ring but no other special bonuses are awarded to guilds. Guilds can purchase guild halls and even build onto existing halls. They may also purchase and run shops with part of the sales going to their treasuries.
To join a guild locate one of the guild masters or council members of the guild you are interested in.
Guild shields and logos may be emailed to guilds@merentha.com. Images should be 300x300 or larger.
Ring of Shadows
Over all of the guilds that perform search and recover missions
and hired help in general, there is only one that carries out
the even toughest missions efficiently in unity: Ring of Shadows.
Shadows.
The "ring" in Ring of Shadows(also called RoS) represents the team-effort
of the guild, and "shadows" is brought out in the stealthiness of
missions. All tasks are completed in a strategic and stealthy fashion by
assigned teams so that almost no margin of error is left, creating a guild
that is strong, swift and clean in every action that it takes. The time
for unity has come, and the one to have it is Ring of Shadows.
The guild is 84% full
Guild Masters
| Council
| Members
| Initiates
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Zaous
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Rahale
Illstar
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Hyrri
Spats
Beornn
Raina
Syoukin
Merlin
Subduer
Viserys
Vesanus
Durendel
Aythena
Dioxin
Woedun
Wabbit
Ozymandias
Soarin
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Maldred
Eios
Ragnar Lodbrok
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