CONNECT & PLAY
- Introduction
- MUD Intro FAQ
- Merentha FAQ
- Merentha Law and Rules
- About Merentha
- Players
- Who's Online
- Player Directory
- Player RL Pictures
- Character Sketches
- Player Web Links
- Artwork and Banners
- The Creators
- Abilities
- Fighter/Rogue Skills
- Magical and Faith Spells
- Songs
- Organizations
- Races of Merentha
- Classes in Merentha
- Kingdoms of Cardania
- Guilds of the Land
- Misc
- Maps of the Lands
- Quests and Deeds
- Special Events
- Tales, Stories and Folklore
- Announcements
- Links and Affiliates
- Coding
- Descarte's Textbooks
- Petrarch's Tutorial
- Merentha MUDlib
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Merentha's Guilds
Guilds are collections of like minded people who have sought to join forces. As a guild member you get a guild ring but no other special bonuses are awarded to guilds. Guilds can purchase guild halls and even build onto existing halls. They may also purchase and run shops with part of the sales going to their treasuries.
To join a guild locate one of the guild masters or council members of the guild you are interested in.
Guild shields and logos may be emailed to guilds@merentha.com. Images should be 300x300 or larger.
Ultima Corp
This guild was founded hundreds of years ago, by men who wanted true
power... but due to the powers of the surrounding Kingdoms the Masters and
Lords were sentenced to death... leaving it dormant. But today, a new
leader rises and takes what belongs to him. He alone will gather members
who also seek true power in the world and who command respect when they are
seen. But, this guild is still in the making. Only murmurs are heard.
Even the whisper of the Corp could end its life once again... But as life
goes on, ULTIMA Corp slowly rises in the shadows.
The guild is 123% full
Guild Masters
| Council
| Members
| Initiates
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Adaa'ra
Kamadaki
Kyzad
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Arengar
Aginor
Churroz
Toothless
Gregory
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Dolan
Bowmore
Drizzle
Kalor
Manz
Aki
Lak
Lela
Vyce
Keeper
Wrath
Aavery
Cricket
Willow
Phantum
Knock
Grindhouse
Lantern
Thought
Harlot
Trip
Tryage
Chirpy
Lil Pip
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